Tuesday, April 2, 2013

Dreams of Endtimes.


            I’m a horror writer; I have a bit of an imagination.  I know I dream because it’s a scientific fact that we all do but I seldom remember mine.  Last night was an exception.  Before I get to that, a dramatic set up.

There’s this show I love called “Stranded”, where three regular people get stuck in a haunted location for five days and are tasked with investigating the paranormal.  One episode a guy lost his nerve and couldn’t follow some mysterious sound into the dark.  He was frozen in place by fear, and hated himself for it.  He said, “We’re supposed to be investigating this stuff and we’re running from it.  We’re the worst paranormal investigators ever.”  At the time I found it very funny.

Now, onto my dream - It was New Years Eve, I was home with my family and the world was about to end.  I knew this, as well as I knew anything.  I had no doubts; not even the comfort of suspecting I might be insane.  I knew, and I also knew there was nothing I could do about it.  My daughter had a few of her pre-teen girlfriends over; they were making noise and painting nails, having a good time.  My son was in his room, on his computer, probably on Skype with his friends.  My wife was going to watch funny videos online. 

I decided to go to time square, Ground Zero for the first of thousands of portals that were going to open all over the world.  In the front yard of my neighbor Mario Ortiz, I saw the outline of a small portal already gathering power. Mario knew too, for some reason, I guess we had talked.  He asked if I was going, I said yes, and he offered to drive me to the train to get into Manhattan.  He also offered to give me his rifle; he doesn’t own a rifle in real life. 

I thought about it a moment.  I wouldn’t get a rifle anywhere near Time Square on New Years Eve.  I didn’t know Latin.  I didn’t know any spells.  There was nothing I could do at Time Square, other than see how the Endtimes all begins. 

I looked back at my house; saw my wife at the window, looking sad that I was going into Manhattan without her on New Years Eve.  I saw my daughter, screaming and laughing with her friends.  I thanked Mario, but refused the ride and the rifle.  I went home to be with my family, to watch funny cat videos with my wife.  They didn’t know the world was about to end, I hadn’t told them.  Why?  They were happy.  I wanted to be happy with them until it all just stopped.  One of two things was going to happen, the world would end or it wouldn’t, there was nothing I could do to stop it.

When I woke up I realized I would be the worst mythos investigator ever.  An investigator faces those odds, to try to save everyone, even if it appears totally hopeless.  I’m not an investigator.  I just wanted to be with my family as long as I could, see my wife laughing at videos of people falling down, hear my daughter screaming with her friends, knowing my son was safe in his room.
 



 
I’m not going to do any writing today.  I’m taking my kids to the Metropoltian Museum, maybe somewhere nice for lunch. Tonight, I am going to take my wife out to a surprise romantic dinner (it's okay, she probably doesn't read my blog).  Today I am going to be thankful for the small, but beautiful things in my life.  Today I am going to celebrate one more day, and live, pushing my dreams of Endtimes far, far away.

Thursday, March 28, 2013

The smartest Investigators in the room.


Colin Powel once said - Surround yourself with people who take their work seriously, but not themselves, those who work hard and play hard.

It's very true. Good players will make you a better keeper, and if your writing your own scenarios, a better writer. They'll keep you honest, call you on your shit, and make you write outside of your comfort zone. You'll love players like this and you'll want to impress them, because they challenge you as an artist. When you find a player like that, it's an amazing moment. I've been lucky enough to find more than my fair share of such players, but today I am going to talk about one in particular.

Dr. Ryan Roth, the smartest investigator in the room.

Yes, he's a doctor, a physical engineer. I sort of know what he does for a living but it's hard to wrap your head around. He's one of those guys who's going to perfect the artificial intelligence that'll start the robotic rebellion that ends humanity. Yeah, he's one of THOSE guys. He’s a super-nerd, made in a libratory out of the parts of lesser nerds. He's also one of the best friends, who I love like a brother.

We met across the Keeper's screen, playing Call of Cthulhu at a six week gaming event called Gotham Gaming Guild. I was running Tales of the Sleepless City, a campaign set in 1920's New York. He was playing Theodore Caldwell III, a lawyer and political activist. We played, "A Family Way" (a great game which I'll probably NEVER publish due to serious content) and moved onto "The Tenement" (which is now published by Miskatonic River Press, part of their Tales from the Sleepless City book).

I won't give away any spoilers, but let’s just say there comes a time in that scenario where the war between the investigators and the bad guys is getting very heated. Then, the bad guys seem to blink; they invite the investigators for a sit down and a non-violent resolution to the issue. They are willing to give the players what they want, and a way out of the war between them.

In this game all the investigators were by then terrified. They were ready to leap at this offer, end the conflict and save their lives. All but one... Theodore Caldwell. Ryan calmly said, "No, we can't do this" and everyone stopped to listen. He made a dignified, passionate argument that this wasn't about one building, but exposing a slum lord to public scrutiny. He said it was about knocking down his house of cards, dragging all his dirty secrets and dealing into the light of a court of law.

Everyone was silent, including me. The players all took a deep breath and followed his lead. They rejected the meeting and continued the war. They won, but not without casualties. The meeting was a trap, and Theo kept them from walking into it. They finished the war, on their terms, not their enemies.

I'd never seen such a powerful moment at a Call of Cthulhu game, before or after. There wasn't even a monster or combat involved. Theo was fighting against fear, fighting to raise the moral of a group of completely demoralized investigators who just wanted to survive the scenario at that point. But he showed them that survival was less important than doing what was right and making a difference. Not for any reward or recognition, but for the greater good. Theo is a true hero, and I was proud to write him in as an NPC to the published version of the scenario.

Ryan and I have been friends every since. I've probably invited him to every single call of Cthulhu game I've even written since then. He's smart, very smart, and it's often difficult to challenge him in scenarios. But it's something I strive for, because that’s the art, the dance, the relationship between players, keepers and scenario writers.

Countless players across the world owe Dr. Ryan Roth their thanks from the streets of 1920's Arkham to the sewers of Ancient Rome. Good players make better keepers, and better writers.

Thank you Dr. Ryan Roth. Ia Ia

  

Tuesday, March 26, 2013

The Murder of Mateo Luna


For years people had told me I should be writing down my adventures and trying to get them published, but I just didn’t have the confidence to try.  If you try, and fail, your dream is dead.  If you never try, you never fail, and your dream never dies.  It’s kinda emo, and a total cop-out loser philosophy; but it’s one I had all through my 20’s.

When I got a little older two major things changed.  I stopped playing AD&D 2nd Edition, because 3rd edition came out and I WAS NOT buying all those freaking books again.  I started playing Call of Cthulhu as my main RPG.   The other major change in my life was entering the world of Medieval Reenacting.   Yes, for several years I got dressed up in medieval garb, ate weird food, became an archer, fought in a reenactment of the battle of Hastings (as a Saxon Archer, we lost, again… L  )  I stormed castles, shot arrows, became the Baron of Tyre, a royal Seneschal and the Captain of Archers. I was known as Mateo Luna. 

The thing that I am most proud of during my life as Mateo Luna was bardcraft.   I entered the bardic guild, quickly rising through the ranks to become a master bard, and then the Master of the Bardic Guild.  I didn’t sing, or play music, like other bards.  I was just a story teller.  Bardcraft came easy to me, in the classic Celtic sense.  Bards were part of the Druidic Faith; they were the voice, living history and spirit of their people.  They were guides and teachers, the living connection between the three worlds.  It was taboo to harm a bard, for fear what they could do to your reputation with satire.  A bard could turn a warrior into a king, and a king into a mythical figure.  I loved being a bard, I learned how to tell a story, how to hold an audience, how to pace things, and I started writing my own stories and satires. Dressing in a full length tunic, telling an ancient celtic story to a packed hall lit by hundreds of candles was magic, and several times I felt the power of the ancient druidic faith flowing through me.   I guess most artists feel that way when they are in the zone.

But few, if any, found bardcraft as interesting as I did.  For many the re-enactment group was a place to socialize, to put on armor, grab a stick wrapped in duck tape and beat on people weaker than themselves.  The group had a lot of bullies, both intellectually and physically.    For example, I had prepared for weeks to take my bardic trials, which had to be judged by the three sitting masters.  One of the three masters left the event early after he spent several hours fighting in armor.  He just left… sorry Mateo, I got better things to do... maybe next event.  

Then the end came.   I was at an event, telling a story.  The room was filled with people, many of whom had spent the day fighting mock battles.  One woman, a stocky fighter bigger than most of the men at arms, began talking louder and louder at her table.  She was drunk, stinking and unwashed from her battle, and angry.  Soon she was yelling across her table, and then yelling at me, telling me to tell my story more quietly because the people at her table were trying to have a conversation. 

If we were going by the rules she would have NEVER DARED do such a thing to a bard.  I should have written the worst, more horrific parody of her for the next event, shaming her and tarnishing her name for all time.  But she was a “fighter” and the group would have never allowed it.  She was “important”, I was not.   To this day it makes me angry, as a bard I curse her name, even though I no longer remember it.  I still think of that horrific, disgusting woman, screaming drunkenly at me in her dirty stinking tunic. She remains one of the most revolting people I have ever encountered in my entire life.  Bards are trained to feel, everything around them, deeply, to be raw nerves and open to the world around them even at the emotional cost to their own well being.   I left the group and medieval reenactment altogether, shortly thereafter.  Baron Mateo Luna was dead; there was no place in the Kingdom of Acre for me any longer.

But I’d learned so much.  I was a bard, spiritually connected to the cosmic forces of creation.  In my heart I’d always be a bard, I had stories to tell and lessons to teach.  I started writing, in a serious manner, and was soon publishing Call of Cthulhu scenarios.  I never lost the bards love of history, the art and magic of storytelling or the importance of teaching through my art.  I stopped being Mateo Luna, I started being Oscar Rios, I never gave up thinking of myself as a Bard.

Friday, March 22, 2013

Growing, Brewing, Cooking and the Call of Cthulhu

So I need a break today after a busy week of editing. 

I decided to set up the seedling boxes for my family’s backyard garden.  Last year we got seedling, but the choice was limited.  This year I picked up the seeds, boxes and soil to do it myself.  I got sweet Spanish onions, two types of tomatoes and two types of peppers.  My wife asked about cucumbers and zucchini, but I don’t really like those vegetable so they weren’t even on my radar. It was nice and relaxing, working with the soil, counting out the seeds, watering everything and finding a sunny spot for it all in the front window to let nature do it’s magic.  It got me thinking.

I like plants, always have, since I was a child.  I own a spider fern; I’ve probably had it for most of my life.  It’s from a cutting of my mother’s spider fern, which is a plant older than I am.  Those things never die, if you take care of them.  Water, soil, sun, it’s a peaceful thing caring for plants. It’s not quick, or flashy, but I really like it.  It’s comforting, Zen I guess. 


I’m passionate about other things too, like coffee.  I own a coffee maker, but I only use it for big gatherings.  No k-cups for me.   I have a well stocked coffee corner, with mason jars of beans, a grinder and a French press coffee maker.  Every morning I grind my beans, get the water to a rolling boil, let everything brew slowly before depressing the plunger and finally enjoy a few really good cups of coffee.  For me it’s a beautiful ritual, like a Japanese tea ceremony.  It slows you down, makes you really appreciate that cup of coffee.

Then I was thinking about the plants I'd chosen, onions, peppers, tomatoes… and realized I'd unconsciously chosen the ingredients of another of my passions, making Chili. It took me years to perfect the art, and it is an art.  Not from a can, not from a package of mixes, but honest, homemade chili.  Yeah, I use beans, I’m an easterner and that’s how we make it here. It takes a LONG time to make, cutting, browning, mixing, chopping, seasoning and slooooow cooking.  I stir every 15 minutes, for 3-4 hours, after about 90 minutes of just getting everything into the pots.  No two batches are every the same. I am very proud of my chili.

At that point, something dawned on me… 

My last edits were harder than usual, because my editor wanted me to add a big shocking gross out scene early in my scenario. I didn’t want to argue about it, but neither did I want to add it.  I’ve played scenarios that start with explosions; my friend Dan Harms wrote one like that which I was lucky enough to be a play-tester for.  Those scenes are great, effective, enjoyable… but that’s not how I do things.

My scenarios start slowly, trying to allow the players to get a feel for things.  I want them to calm down, to role play, to live as that person they are trying to portray, to let their guards down before anything dangerous or unnatural happens.  Then, when bad things do start happening, it’s often a more brutal shock.  Players go, “What that HELL?!?!” and I point to the Keeper’s screen and smile.  “Oh yeah, we’re playing Call of Cthulhu” they sometimes say.  I don’t say my way is better than scenarios that start with a bang; it’s just not how I like to do things.   Not my style… 

I grow plants.  I brew my own coffee.  I’ll spend an entire day making pots of slow cooked chili.  I write scenarios where the suspense and tension build slowly.

I love seeing my plants grow and enjoying the vegetables they sometimes produce.  I adore a cup of freshly brewed, freshly ground coffee.  A bowl of homemade slow cooked chili you made yourself is a meal beyond compare to any other.  The reaction of a player who’s slowly gotten into character, been teased by properly maintained tension when the monster finally does attack, or the ghost manifests, or the person they are talking to drops their mask to unveil a face made of tentacles… that’s priceless. 

For me, it’s all connected.  People say I write a lot but I never really rush things.  It all happens as it’s meant to.   For all things there is a season and a time for every purpose under the sun.

 
 

Saturday, March 16, 2013

The First Ripple

Many years ago I fell in love with the Call of Cthulhu RPG. I ran loads of publish scenarios, reading as many as I could get my hands on through E-bay and running what I considered the best ones. My friends and I were having a great time but two problems were beginning to take shape.
 
#1 – I was running out of good scenarios.
 
#2 – I never got to be an investigator.
 
I went to a local gaming event, called Recess, and discovered that someone was running a Call of Cthulhu game! I was thrilled. It was in the Gaslight Period, which I’d never ran or read, but at that point I’d play anything to be on the other side of the Keeper’s screen. So I signed up for it and got in. Soon, I was portraying an immigrant coal miner in 1880’s America. There were corrupt mine owners and union organizers fighting it out, and of course the Cthulhu Mythos lurking just beyond the veil. It was a wonderful game, everyone had a great time. We broke the scenario, meaning we went off script but the Keeper didn’t even break stride. He wrote new handouts on the fly and kept going. I was very impressed and that’s when it hit me…
 
“This is your scenario?” I asked, “You wrote this?”
 
He said yes and for me the world was never the same.
 
His name is Phredd Groves. He was just a guy, a role player, like me and he’d created something amazing. It wasn’t cheap or dumb, but well thought out and researched. The game was a political statement and history lesson, wrapped in the cosmic horror of the Cthulhu Mythos and creatures from other dimensions. This wasn’t a throw away art form, this was something more. It was something important, a game I’d likely never forget (and to this day I haven’t).


I became friends with that Keeper and within two weeks I was writing my own scenarios. First came The Case of Sally Carmichael, next I hand wrote a little scenario on three sheets of paper called The Hopeful (A scenario I’d later re-write, expand and publish with Miskatonic River Press). When I ran The Hopeful one of my players asked, “This was really good, which book did it come from?” I answered that I’d wrote it, and he was shocked. Inside something fell into place. Like that keeper I’d played with a few weeks ago, I could do this too.


Soon I was writing scenarios for the Chaosium Missionary Program. A few months later I was writing “Ripples from Carcosa”, my first monograph. I was fortunate enough that the Keeper who so inspired me was one of my play testers. His participation helped make that monograph even better.


Eventually my friend moved overseas and for several years lived in England, studying landscape archeology (What is it with Archeologists and Call of Cthulhu?). But then, a few months ago, he moved back to New York and we're playing Call of Cthulhu together again.  He's now back on my play test team and his investigators is traveling through Eastern Europe on the Orient Express.  His investigator just lost on eye in Bulgaria. 

I honestly don’t know if he’s aware of how deeply his one scenario affected the course of my life. I’m writing this to make sure that he does and to say Thank You from the bottom of my heart. I will never be able to repay that great gift he game me so many years ago.

 Phredd Groves, my dear friend.